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Cricket 07 Forum Discuss EA Sports' latest cricket game, Cricket 2007. (Game developed by HB Studios).

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Old 23rd November 2006, 03:13 PM   #46 (permalink)
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Avroneel, I've moved your last post to the Cricket 07 forum into the Bat Project thread.
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Old 23rd November 2006, 04:06 PM   #47 (permalink)
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Quote:
Originally Posted by G35
well the pitch ads that u have posted all seem to be correct, except how do we know which stadium they go to???
If it's like C2k5 it's done by pitch type not stadium.
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Old 23rd November 2006, 07:15 PM   #48 (permalink)
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i tried to change the pitch adds and it worked ... only problem is we don't know which country its for.. i tried a match in England and the pitch add appeared...

you have to edit two .fsh files now for pitch adds..
Attached Images
File Type: jpg pitch-add-imported.jpg (49.8 KB, 610 views)
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Old 24th November 2006, 04:02 AM   #49 (permalink)
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How do you use the codes.. I am new, I recently purchased Ea Sports Cricket 07 and have no idea how to use .gob files and all the codes,, somebody please assist me.
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Old 24th November 2006, 04:06 AM   #50 (permalink)
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Quote:
Originally Posted by warney90
How do you use the codes.. I am new, I recently purchased Ea Sports Cricket 07 and have no idea how to use .gob files and all the codes,, somebody please assist me.
1)Download Biggui first.

2)Open the data.gob file using it.

3)Search for these files,select them and extract them somewhere.

4)Download Fshed.

5)Open these fsh files and export them as .bmp files.

6)Edit the .bmp files as you wish.

7)Import them back into fsh files using fshed.

8)Paste the .fsh files in your main c2007 folder to check if they work.
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Old 24th November 2006, 04:41 AM   #51 (permalink)
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M.Panesar - fa48450fb92aa2b4f54ed8c8dadf96a5.big
M.Vaughan - 6d2c2d61c719c6938644f3288e025144.big
M.Trescothick - 673aa30e1131abe54a0a2f76ef336b36.big
A. Flintoff - 1baba79134bcdf85e3c3fa94c4799844.big
G.Jones - f98f0bdf8e10764dbf103a780749d242.big
P.Collingwood - 41fbf23c2eadbed2ad1ba784a97243c5.big
I.Bell - 016c7db5468b08bab08381c29b86ee62.big
J.Anderson - 813e8c21d46f95b97f64538cf5f4521e.big
A.Cook - 77417e893d83dfceb45e5711165b514b.big
I.Blackwell - ab5a53493d26b01262423a6558745a92.big
A.Giles - e5904cec3bc8e9274f6e34765b908e28.big
C.Read - da428bd3be1f9926778f39d65b01c1c6.big
M.Hoggard - fbb16ba7b655c3d83d4307dd00223db1.big
A.Strauss - af0e67b37aa97873fa8474c0366124d3.big
S.Harmison - 6923c9930499038581c3f7b178111a43.big
J.Dalrymple - b6033c07955a5d75444e582534acd541.big
K.Pietersen - 1bfaa7d69668698d30a50e7924a08c11.big
S.Mahmood - 0a13c0c9b5bfe2c5ee6f0e4d300ac94a.big
L.Plunkett - 20abb71f336df4ee5d8c96fc2b71d644.big
S.Jones - 4f88fe399c5287903c52cc4832d824a7.big


What do I do with these???
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Old 24th November 2006, 05:35 AM   #52 (permalink)
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Quote:
Originally Posted by warney90
M.Panesar - fa48450fb92aa2b4f54ed8c8dadf96a5.big
M.Vaughan - 6d2c2d61c719c6938644f3288e025144.big
M.Trescothick - 673aa30e1131abe54a0a2f76ef336b36.big
A. Flintoff - 1baba79134bcdf85e3c3fa94c4799844.big
G.Jones - f98f0bdf8e10764dbf103a780749d242.big
P.Collingwood - 41fbf23c2eadbed2ad1ba784a97243c5.big
I.Bell - 016c7db5468b08bab08381c29b86ee62.big
J.Anderson - 813e8c21d46f95b97f64538cf5f4521e.big
A.Cook - 77417e893d83dfceb45e5711165b514b.big
I.Blackwell - ab5a53493d26b01262423a6558745a92.big
A.Giles - e5904cec3bc8e9274f6e34765b908e28.big
C.Read - da428bd3be1f9926778f39d65b01c1c6.big
M.Hoggard - fbb16ba7b655c3d83d4307dd00223db1.big
A.Strauss - af0e67b37aa97873fa8474c0366124d3.big
S.Harmison - 6923c9930499038581c3f7b178111a43.big
J.Dalrymple - b6033c07955a5d75444e582534acd541.big
K.Pietersen - 1bfaa7d69668698d30a50e7924a08c11.big
S.Mahmood - 0a13c0c9b5bfe2c5ee6f0e4d300ac94a.big
L.Plunkett - 20abb71f336df4ee5d8c96fc2b71d644.big
S.Jones - 4f88fe399c5287903c52cc4832d824a7.big


What do I do with these???
Same process as above,but you need to open them again using biggui after initially extracting them and then use fshed to open the templates.fsh file.
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Old 24th November 2006, 06:23 AM   #53 (permalink)
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Could anyone please do a slow, and thourough step-by-step process of what I need to do, I am a beginner - I am so lost and have no idea what I am supposed extracts and so on.. PLEASE
Thanks
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Old 24th November 2006, 06:41 AM   #54 (permalink)
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Quote:
Originally Posted by warney90
Could anyone please do a slow, and thourough step-by-step process of what I need to do, I am a beginner - I am so lost and have no idea what I am supposed extracts and so on.. PLEASE
Thanks
lol,ok.I'll try to be as detailed as possible,let me know if you dont understand any particular step.

Im telling you how to extract Monty Panesar then.Im assuming youve got Biggui and fshed,if not then these are the links.

Fshed

BigGui

1)Open the data.gob file with Biggui-For this open BigGui->Press File and Open in BigGui and open the data.gob in the data folder of your c2007 game.

2)Once the gob file is open in BigGui then you should see a whole load of filenames.Seach for monty's file name which is fa48450fb92aa2b4f54ed8c8dadf96a5.big,just scroll down till you get there.

3)Now left click it and select this file,then do Edit->Export and select a folder of your choice.Monty's big file is saved there.

4)Do File->Open with BigGui again and open the folder where you saved Monty's file and open the big file in there,the f....big file.

5)Select whatever files come up and do Edit->Export and again select some folder.

6)Now close BigGui and go to that folder,you should see the files extracted in there as you saw in the BigGui list.You should see a textures.fsh file for Monty.

7)Open Fshed and do File->Open and browse for textures.fsh,open it and then do Object->Export and give it a filename like Monty.bmp(save it as 24 bit bitmap).

8)Now this bmp file is editable,so edit it in whatever way you like,for eg try making a new face etc.

9)Open the fsh file again after you're happy with the editing,press Object->Edit->New and import your new bmp file.

10)Now save in fshed(File->save)

11)Open bigGui and open Monty's big file,f...big whatever.

12)Delete the existing templates.fsh in the list and do Edit->Import and browse over to the templates.fsh file you just edited using fshed.Then this new file should come into your biggui.

13)Finally exit BigGui,browse over to your big file in My Computer,copy it and paste it in your C2007 main folder(Eg:C:\Program files\EA Sports\EA Cricket 2007\)

Hope this is a good enough explanation of the process.
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Old 24th November 2006, 06:57 AM   #55 (permalink)
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Thanks sid, so what do I do after, like go to photoshop and edit the faces, kits, etc.?
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Old 24th November 2006, 06:59 AM   #56 (permalink)
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Quote:
Originally Posted by warney90
Thanks sid, so what do I do after, like go to photoshop and edit the faces, kits, etc.?
Indeed,On tutorials on how to edit things like faces,kits etc have a look here,they apply to c2007 as well.

Tutorials for Cricket 2005
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Old 24th November 2006, 08:15 AM   #57 (permalink)
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Just tried Homies Sky Sports TV Graphics on c2007. didnt work, game crashed when match loaded
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Old 24th November 2006, 08:23 AM   #58 (permalink)
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None of the c2005 tv graphics work *sigh
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Old 25th November 2006, 09:15 AM   #59 (permalink)
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Bat Making Information

Hello everyone.

In this thread i am putting together the list of fsh's for bats above 60.

CREDITS : - TO Sid19840 for finding this out. Thanks Sid


I hope Sid does not have any problem with it.


With time, i think i 'll also try and put together bats below 60, to get a complete list

But dont rely on me though , if someone else has the time please find the bats below 60.


And more good news, i will be putting together a Tutorial for making bats from scratch next friday as i have exams now, and since i am getting the hang of photoshop now, i will try and put together a tuorial


Code:
62-eb766243fbbf686de97a7ca6926b3631.fsh
63-ed7392405b62c0395ccb24bedddc60c9.fsh
64-86d8bcf30616a3abc676d746437988b4.fsh
65-4dc30276e77350db2553ac59d9ef6313.fsh
66-c84b4a6c873620221122c69974128eb7.fsh
67-1cdc672e13eb9e5a3a3b8301a1b3042d.fsh
68-2f9fdbd8c84a57445500ec4fe481d0d7.fsh
69-a9c1b4d0675bdfe6264a497a4b6ba115.fsh
70-6dbeddd20f34406accd375d55e33dbe9.fsh
71-365b56315608f4ef0bb7e92699ac5d15.fsh
72-a9c47ffe536cdccd7772a9eb125d4b86.fsh
73-c3c669b3a09d2f7a350b49322ae09b6c.fsh
74-e854a094c398bb3248a1d18fa0bf614a.fsh
75-78309b2af1524ce5e9f3e0984eca2d9d.fsh
76-caaee97950280a1986fdddad45f967ad.fsh
77-3ca0d052ba65ae341e7cb6fc568f9bba.fsh
78-30bd6f0d21cd468cbc7148a2fc7a0e35.fsh
79-bf2d53bd09a72de95b0980afeb3d3cc9.fsh
80-7032fe0f66645c7f19b4889c28ca12b9.fsh
81-eb4709e70a97b8f28050d08f938296e4.fsh
82-7f499faa95fe3e7a1657e3b44d533a5d.fsh
83-2428f8a003995bcfaf24ab36ebd90806.fsh
84-761296374cfb8922a90d408e9e189d5c.fsh
85-dc75125f5d718573a556a37e65965b19.fsh
86-1c93d1cef0b954b8a629e4d8680036f9.fsh
87-9debf5f340b36b44d73c2b925e72b180.fsh
88-7a8ec9e1e4c161fdc35977eed5b070f4.fsh
89-912a0cbc612ab6768e60591b05ebb81d.fsh
90-14faaed7d6d5f6f6726deb4a207cfbeb.fsh
91-1060006f25548a42d966b91618f4cf2a.fsh
92-90d68875ef3f8b0ffa68596ed0ad90af.fsh
93-417ea6eeb7fe5ee10029ab52036ec4b4.fsh
94-15d63aba05c8ce8077e8cbfaa2926ca6.fsh
95-68f93ac4c752bd8b6bc5435cb576f7ad.fsh
96-19e093b8fce9ce93fb137a1484ebf11d.fsh
97-22c87ca8997cd6b6be84de574ae32134.fsh
98-877a5414911dddeff0af00a0b5dc17e2.fsh
99-eedfde47e22dd8c8f527632056a15a3b.fsh
100-3eeac1575989dbc473c48e9d1f6ab9ba.fsh
101-e0e000d082a716dfc74173189ed7eb3e.fsh
102-e3d6021296c1ee8e4d4d6fd257a87ef7.fsh
103-00a37a00642d6ff39d837a4eac5221b7.fsh
104-d80a8b88b6357e7da827424edbc23b30.fsh
105-a215af33ddf253ef25a03c801e1e4494.fsh
106-61544ef907bfcaea0599de83a986ab36.fsh
107-6482f05c7ec728f692f2a7808932ea72.fsh
108-b94eed52fb49c49d6aacd06e425133b8.fsh
109-51f7bb53475b0e4dbc409b23cc949344.fsh
110-2277b1480b316d7948135716fc26a310.fsh
111-6795cae7db03673022d2a39ba3e7084b.fsh
112-f5f9b623abdd9e9c180874bfe330fcc5.fsh
113-4beb457d52d42aa66d2242327577b15f.fsh
114-1285bb6f44a3dd470018a44f5cb90166.fsh
115-9fca6584aa88922e3b3a66d0ad359b75.fsh
116-9d5a0f679c7eb2cfb7b45e53984111a1.fsh
117-fa1ff9ba384352e438f373ce39c710c0.fsh
118-dc2456e46bcb3e4e99b6eab50558133a.fsh
119-40072ce0055dc9da3f3136bbb63597ee.fsh
120-1119beac271def39ca468da42d134318.fsh
121-dc748e31b16cba4e60746cb3e22ede3d.fsh
122-be399831a1a8a9abf3345507520bbad3.fsh
123-4ee8b2751a1d1e341c47965a3b784cff.fsh
124-a2c4cd1bf8bb899e788ffe9d5ce259d8.fsh
125-d008278519668963c8f58534cce8d646.fsh
126-f9347c71507fb9b82473b08daf137366.fsh
127-45a8eca28f27bcdc7f47de4d0fe6e544.fsh
128-5f5f5a92cd709db9b6a50b7163b8c9d2.fsh
129-89d1e0f011a5b935c5a7466cdabdbd0e.fsh
130-d580da47d3b82d00290bba04fe69f1f9.fsh
131-d702ff4e65aea8eed0923be00960e09f.fsh
132-e1e37b9f0e0b8c3b8b10ec4d0636d96b.fsh
133-b7df39ee76066cb5a74a1ee2050dcc83.fsh
134-932a078a0dcbe116f9cad546a0638c5b.fsh
135-5cd9f2859f425db6cf4bab022cd93021.fsh
136-65310e7f12d9a64380525292779b47a1.fsh
137-ae1feb65e80bd1f4f9abbacb580991f5.fsh
138-2852269af5fc240633b83b0f7380bb7d.fsh
139-a4f1668e9d20eeee16860fc178e31370.fsh
140-17c67c34c5640b866c5ce14e49e7cc22.fsh
141-337135a4c5d5c4d103a73ff66f06fba8.fsh
142-e1df010c0df4e228893d038de57b39cc.fsh
143-da502fa9f917b56b9236a43e1ba2cec7.fsh
144-61e115878957601434a07f6d60601952.fsh
145-1b2653190ec6d8e824c1ac4b4bac600b.fsh
146-cf05da4cc06ff589fe75a1b8255ed55e.fsh
147-fecb4bf991c822d919a0c3d20936a9e4.fsh
148-35e872acc6d4bc7612206cb87062e5bd.fsh
149-a93a87fac25f4c5addfb43591bb81dac.fsh
150-763425fd8ad21177593a109509391f67.fsh
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Old 25th November 2006, 09:46 AM   #60 (permalink)
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No probs,are the filenames similar for c2k7 as well for the extra bats?
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