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| Ashes Cricket 2009 Forum Discuss Ashes Cricket 2009, the latest game from Codemasters. Developed by Transmission Games for PC, PS3 and Xbox 360; and Gusto Games for Wii. |
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| | #213 (permalink) | ||
| Transmission Games Representative Member Since: Oct 2008 | Hey guys, just thought I'd de-lurk and post a quick correction and some comments. First off, thanks for the great reaction so far, we know you guys are our harshest critics! We appreciate the honesty as well. What I wanted to clarify was: "You can bowl 'bad balls' by not getting into the light green section of the bowling 'goodness meter', but that just makes the ball easier to hit harder, rather than changing its pitch position" This is actually incorrect. The bowler has a bowling reticule circle. This circle is larger for worse skilled bowlers, as in the point the bowler bowls to when he releases the ball will potentially vary more for bad bowlers, and less for good bowlers. Hope that makes sense! Depending on how well the bowler executes the delivery, the point will resolve to a different place. Bowl a 'perfect' delivery and it will resolve to the middle of the circle. Bowl a bad delivery, and the worse you bowl it, the further it can be pushed out to the outer edge of the circle (it will bounce randomly within this radius). "Or at least have a bigger aiming circle for worse bowlers which then goes to a specific point at a time dependent on the bowler's ability" This is partially correct. There is a bigger aiming circle for worse bowlers, but the point it resolves to is up to the user's skill. The point of this is, the handicap is the size of the circle, so the user's inaccuracy is magnified by the skill (or lack of) of the bowler. If we had it resolve randomly to a point within the circle based on the bowler's ability, we would take control away from the player, and bowling would be a frustrating experience i.e. "i bowled perfect on the meter and got perfect aiming, but my ball resolved to a bad place on the pitch, that's not fair!" The point of this mechanic is, the bowler's skill is your handicap essentially, and this is expressed in the size of the reticule circle, and this the potential points it can resolve to based on how well YOU execute it. We found that, in our testing, the 'wobble' mechanic on the reticule frustrated players, since no matter how good they were, they were fighting an unnatural movement of the reticule just to try and aim the ball, while at the same time dealing with the bowling meter a second later. This made it incredibly difficult to bowl the ball, and made bowling take a step back to the fairly punishing exercise it was in previous cricket games. Yes, it is now somewhat easier to aim your delivery, but with the addition of aiming quality to take into account (spin, swing, line, length), and the batsman's ability to specify footwork, we believe it is a slightly different, but better overall experience for the bowler this time around (which is the feedback we've been getting). Cheers, Heath Quote:
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| | #214 (permalink) | ||
| vBookie Team AKA: Mark/Harmy Member Since: May 2009 Location: Evil Empire National Team: England Domestic Team: USACA | wonderful! thanks Heath, could you confirm that the bowler speeds will be up to this years standards? I would hate to have Steyn and Anderson only bowling medium pacers | ||
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| | #215 (permalink) | ||
| 2nd XI Cricketer Member Since: Jul 2005 Location: Sydney National Team: Pakistan and Australia | Looks promissing. My only concern is AI now. Since you guys didn't get to experience that bit, it will be a huge gamble for people who like to play the game with co-op in mind. Secondly, in BLC2007, there was an option of 2 vs 2, a good party feature. Although we can still do it by swapping joysticks, but it would have been a great option to have that included. I just hope it is the way you guys presented it or even better. I just don't like to wait till August (or whenever the release date is) having high expectations like last time and get disappointed. Its funny everytime I feel that this would be my last cricket game due to the poor AI and cricket mechanics and then I come back and get excited with every new release. ![]() | ||
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| | #216 (permalink) | ||
| County Captain AKA: Lonewolf Member Since: Apr 2005 Location: Islamabad National Team: Pakistan Domestic Team: Lahore lion | Well I think One of the reviewers did mention that AI was reacting to match situation both in bowling and batting. I hope they chase and defend well. sami ullah khan added 1 Minutes and 18 Seconds later... Bowlers's pace has to accurate to make the game better than the previous ones. I mean anderson bowling at 75MPH will seem so pathetic. I hope they sort it out before the release. | ||
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| | #218 (permalink) | ||
| School Boy Cricketer Member Since: Dec 2008 National Team: Bangladesh Domestic Team: Dhaka warriors | What a pathetic game this gona be, What's the point of making a cricket game if there is gona be NO STATS?. Am surprised and shocked that ppl here are talking about this and that but not saying anything about stats? stats is one of the if not the main aspect of cricket, Its like making a football game without a ball or transfer market, How stupid. I will be not be buying this crap game. For me stats are important. P.s Why didn't anybody ask that james or jamie guy about stats in the game??? if i was there i would cause a havok and make them understand that cricket and stats are like honey and bee. Why make a cricket game if you don't know crap all about cricket??? just hit the ball and ball, is that it?? so whats gona happen after a week?? am gona get bored. If there were stats then i would've played for a longer time to improve my stats.. so as always these makers have let us down. And you guys are like oh wow its a great game.. no its not. its just a crap game. Last edited by dhaka warriors; 24th June 2009 at 05:35 AM.. | ||
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| | #219 (permalink) | ||
| vBookie Team AKA: Mark/Harmy Member Since: May 2009 Location: Evil Empire National Team: England Domestic Team: USACA | Quote:
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| | #220 (permalink) | ||
| County Captain AKA: Raghav Member Since: Jul 2006 Location: Hyderabad,AP,INDIA National Team: INDIA Domestic Team: Deccan Chargers,Hyderabad | @Heath could you please tell us whether the loopy bounce will be rectified in the final build? or provide a patch later on? Thanks! | ||
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| | #221 (permalink) | |||
| PC Awards 2009: Best Staff Member, Best Cricket Story Thread AKA: Suren Member Since: Feb 2006 Location: TN, India. National Team: India, NZ, SA. Domestic Team: Somerset | Quote:
I would request you to ignore some of the crazy critics and take only the valid ones. May be some people are so furious with the previous versions of the cricket games released in the year 2007 that they are refusing to accept this one at their first sight. ![]() After realizing that lot of hard works have been applied in this, I am sure that this game is right on the track of cricket! ![]() Quote:
May be the member who played as Sri Lanka can tell about Malinga's speed. I am keeping my fingers crossed on this issue. Quote:
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| | #223 (permalink) | ||
| School Boy Cricketer Member Since: Jul 2008 Location: Waiheke Island National Team: Black Caps | hey everybody!! first post...great work by lazy and kamy, thahnks heaps for your hardwork. I'm an old fan of EA cricket and completely unfamiliar with BL/RP games. I have read through all forums and can appreciate the frustrations that players have experienced with previous builds. This new version sounds like it may have solved a lot of the issues. I understand there has been some heat in the comparison between EA and BL/RP, but don't care given there's only 1 next gen game about to be released. My question is regarding 'keepers. In Cricket07 is was impossible to stump a player (when bowling), is it possible in Ashes 2009? And has it been possible in versions? I'm a huge fan of bowling so have some concerns re bounce, but i can't wait!! Thanks again everyone who has expanded my cricket gaming. | ||
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| | #225 (permalink) | ||
| International Captain Member Since: Mar 2008 Location: Melbourne National Team: New Zealand Domestic Team: Wellington Firebirds | Quote:
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